Minecraft Recreation

Python-based recreation of Minecraft's core mechanics using Pygame and OpenGL

Python Pygame OpenGL 3D Graphics Game Development

Project Overview

A Python-based recreation of Minecraft's core mechanics including 3D world generation, block placement, player movement, and basic physics. This project demonstrates 3D graphics programming, game engine concepts, and real-time rendering techniques using Pygame and OpenGL.

Key Features

Project Demo

Technical Implementation

The project uses Pygame for window management and input handling, combined with OpenGL for 3D rendering. Key technical components include:

Challenges & Learning

This project taught me about 3D graphics programming, game engine architecture, and performance optimization. The biggest challenges were implementing efficient chunk loading, managing memory usage with large worlds, and creating smooth camera controls.