Project Overview
A Python-based recreation of Minecraft's core mechanics including 3D world generation, block placement, player movement, and basic physics. This project demonstrates 3D graphics programming, game engine concepts, and real-time rendering techniques using Pygame and OpenGL.
Key Features
- 3D voxel world generation with infinite terrain
- Block placement and destruction mechanics
- First-person camera controls and movement
- Basic physics and collision detection
- Texture mapping and lighting system
- Chunk-based world loading for performance


Project Demo
Technical Implementation
The project uses Pygame for window management and input handling, combined with OpenGL for 3D rendering. Key technical components include:
- Perlin noise for terrain generation
- Chunk-based world management for memory efficiency
- Frustum culling for rendering optimization
- Ray casting for block selection and placement
- Basic lighting calculations for day/night cycle
Challenges & Learning
This project taught me about 3D graphics programming, game engine architecture, and performance optimization. The biggest challenges were implementing efficient chunk loading, managing memory usage with large worlds, and creating smooth camera controls.